Android, Reflections with Bitmaps3 comments
Looking to add some polish to you're applications. Maybe enough to see a bit of a reflection? ;) Lots of applications use the effect of creating a reflection of the original image, one of those being the coverflow view on the iphone. It's a nice bit of presentation polish to add to your UI, when you know how is not difficult to implement. In Android you'll need to make use of a number of classess in the graphics package such as Canvas, Matrix, Bitmap and a few others.
So without further ado, here's the source code of how to create an Image with a reflection package com.example.reflection;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuffXfermode;
import android.graphics.Bitmap.Config;
import android.graphics.PorterDuff.Mode;
import android.graphics.Shader.TileMode;
import android.os.Bundle;
import android.view.WindowManager.LayoutParams;
import android.widget.ImageView;
import android.widget.LinearLayout;
public class Reflection extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//The gap we want between the reflection and the original image
final int reflectionGap = 4;
//Get you bit map from drawable folder
Bitmap originalImage = BitmapFactory.decodeResource(getResources(),
R.drawable.killers_day_and_age);
int width = originalImage.getWidth();
int height = originalImage.getHeight();
//This will not scale but will flip on the Y axis
Matrix matrix = new Matrix();
matrix.preScale(1, -1);
//Create a Bitmap with the flip matix applied to it.
//We only want the bottom half of the image
Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0, height/2, width, height/2, matrix, false);
//Create a new bitmap with same width but taller to fit reflection
Bitmap bitmapWithReflection = Bitmap.createBitmap(width
, (height + height/2), Config.ARGB_8888);
//Create a new Canvas with the bitmap that's big enough for
//the image plus gap plus reflection
Canvas canvas = new Canvas(bitmapWithReflection);
//Draw in the original image
canvas.drawBitmap(originalImage, 0, 0, null);
//Draw in the gap
Paint deafaultPaint = new Paint();
canvas.drawRect(0, height, width, height + reflectionGap, deafaultPaint);
//Draw in the reflection
canvas.drawBitmap(reflectionImage,0, height + reflectionGap, null);
//Create a shader that is a linear gradient that covers the reflection
Paint paint = new Paint();
LinearGradient shader = new LinearGradient(0, originalImage.getHeight(), 0,
bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff,
TileMode.CLAMP);
//Set the paint to use this shader (linear gradient)
paint.setShader(shader);
//Set the Transfer mode to be porter duff and destination in
paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
//Draw a rectangle using the paint with our linear gradient
canvas.drawRect(0, height, width,
bitmapWithReflection.getHeight() + reflectionGap, paint);
//Create an Image view and add our bitmap with reflection to it
ImageView imageView = new ImageView(this);
imageView.setImageBitmap(bitmapWithReflection);
//Add the image to a linear layout and display it
LinearLayout linLayout = new LinearLayout(this);
linLayout.addView(imageView,
new LinearLayout.LayoutParams(
LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT
)
);
// set LinearLayout as ContentView
setContentView(linLayout);
}
}
I've added plenty of comments in here, more than I would normally, so I think most of the code is fairly self explanitory. But just in case here's the basic steps that we need to create an image with a reflection.
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About
My Name is Neil Davies and this is my blog. I live in the UK in the beautiful city of Bath. I've worked as a software engineer for a number of years in a variety of roles and with a wide range of technologies and programming languages. My special interests are in UI design and UX. Currently I'm enjoying programming on the Android platform. When I'm not programming I enjoy messing about on the water, which includes sailing, kayaking and surfing. If you'd like to get in touch email me at interfuser at googlemail dot com or just leave a comment.
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